It may not be too different from a comparable type of FPS, but those games still have the fun of being able to use your twitch skills to better others. It can be frustrating to be on a team that can't work together at all if the other team is even moderately organized (if you've got a bevy of heavy tanks and no one helping with anti-air support, you're in trouble). The paradox inherent in wanting to allow accessibility to inexperienced strategy players and the need to work smartly as a team in a strategic environment may be the multiplayer's one slight weakness. Players dropping in during the middle of a match, something also unusual for a multiplayer strategy game, will be able to see where help is needed and fill any void. This need to balance units and function within the team, not just within the individual, is what really makes World in Conflict tick so perfectly as a multiplayer game. While you can choose to spend your requisition points (the game's easy version of resources) on units outside of your specialty, they're encouraged to spend those points in their domain as the few units for purchase outside of the specialty are expensive. World in Conflict focuses heavily on team-play in multiplayer (the single-player reinforces through certain mechanics) much in the way that a first-person shooter like Team Fortress or Enemy Territory does with their class balancing. This doesn't mean that the game is simple. The result is a game that's accessible to all, including that more casual demographic that's used to snorting the instant thrills provided by shooters. It's a completely tactical approach that allows players to focus on unit positioning and the use of unit special abilities.
#World in conflict game demo series
It's something Massive originally tried in their Ground Control series that they've updated and improved mightily here. Massive has also made entry easier for the average Joe by keeping the army size down to a minimum, keeping base and economy management out of the picture, keeping game times shorter, and the gameplay more immediately aggressive. Thankfully, the game still looks pretty at medium detail, which most medium range PCs should have no problem with. Running everything on very-high at 1900x1200 can cause some serious frame rate dips on even a computer with an 8800GTX, 2GB of RAM and a Quad Core processor when the effects really start flying. The visuals in World in Conflict are brilliant on all fronts and provide an easy entry point for all comers to immediately sink in and enjoy some fast-action strategy though the price of entry may be expensive if you're only in it for the big effects. It's a game that's among the prettiest RTSs we've seen offering up detailed units, large well-rendered environments, and some truly spectacular special effects. Continued abuse of our services will cause your IP address to be blocked indefinitely.Epic destruction is everywhere in Massive's latest. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.
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