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You can also add a couple of CRT-style screen filters, too, which are nice to have.
Sonic mania plus xbox one disc 720p#
It looks great and runs at a solid 60fps in 1080p on TV or 720p on the portable, with the only exception in terms of a solid framerate being the first 3D Special Stage, oddly. In terms of looks and performance on Nintendo Switch, the porting work of Tantalus - previous credits include The Legend of Zelda: Twilight Princess HD on Wii U - is on point. These are tricky to find, and will have many going back for additional playthroughs.
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Each run also has the more important challenge of collecting seven Chaos Emeralds - you can find a giant ring in each stage and play a special stage inspired by Sonic CD in which you 'chase' a UFO on a 3D track. It's pure pixelated joy - speed and occasional chaos makes way for more delicate platforming and special stages, before swerving back to high speed hijinks.Ĭheckpoint special stages (you need 25 rings to activate them) come from Sonic 3, but there are lots of them as the end rewards are medals these medals unlock goodies, but the stages to get them become particularly fiendish as you progress. Clever stages, lovely visuals and tight controls combine for one of the most pleasurable gaming experiences of recent times, a reminder of why Sonic once battled for the ultimate supremacy among gaming mascots and how he made SEGA's name in the mainstream market. However you play, there's a treat in store. A humorous 'Controls' section also pokes fun a little - you just run and jump, is the message - but worth note is that pressing X when in 'Options' brings up an easy-to-use and informative web-based manual, and the subtle complexities of the original Sonic formula come through. Controls are tight and responsive, the weighting of jumps and tempo is on the money, and it's immediately satisfying to play. Since those 16-bit days SEGA has had mixed fortunes when it comes to how Sonic games feel and play, and Mania is a reminder of the blissful simplicity and polish that made those originals true toe-to-toe competitors with Super Mario. Some levels do fantastic things with shadows, exploding glass and clever background effects.Īll of that only matters because of one key area that this game absolutely nails down - gameplay. Though remixed levels have a major visual enhancement over the source material, for example, all-new stages go further and truly utilise the wonders of modern hardware when applied to pixel art. Over the dozen stages some are also entirely new, and even those that didn't get to play all the originals back in the day - this scribe never had Sonic CD, for example - will likely be able to tell which areas are brand new. The second Acts of each stage are buzzing with creativity, with the developers having fun spinning off and riffing upon the environments in smart ways. Mania isn't simply a greatest hits collection, nor should its appeal be limited to 30-something gamers that lack the speedy reflexes of the past. These go right for the player's sense of nostalgia, but due to the excellence of the source material also serve as delicious 16-bit platforming to those that haven't played the originals. For a decent chunk of the game (particularly 'Act 1' in familiar zones) you're playing levels from the originals that have nevertheless been revamped with additional routes and fun new bosses and twists. Before we get onto that though, how about a little recap on what makes Sonic Mania so downright brilliant?Īt its core Sonic Mania is partly a love-letter to the 'original' games, a remix but also a new experience. The result is Sonic Mania Plus, a title which takes all of the amazing stuff seen in last year's game and throws in some welcome additions which will please fans and newcomers alike. Rather than simply dump the original onto a game card and be done with it, the publisher has instead taken this opportunity to augment the experience with fresh content. Fast forward to the present, and SEGA has wisely listened to calls for a physical version of the game.